The global augmented reality (AR) and computer game (VR) market is projected to account for a revenue of $1,274.4 billion in 2027, rising from $37.0 billion in 2019, progressing at a strong CAGR of 42% during the forecast period (2021-2027). Augmented reality may be a technology that gives an immersive digital experience during a real-time environment by using the prevailing user's environment and overlaying digital or virtual content or information thereon . computer game may be a computer-generated 3D environment that permits end users to completely immerse themselves within the artificial world without seeing the important world. Augmented reality applications are developed in specialized 3D programs that allow developers to integrate contextual or digital content with the important world in real time. computer game provides a sensible user experience of a man-made world in an interactive simulation environment.
Market Segments By Application
• Consumer
• Enterprise By Organization Size
• Large Enterprises
• Small- & Medium-sized Enterprises By Industry Vertical
• Gaming
• Entertainment & Media
• Aerospace & Defense
• Healthcare
• Education
• Manufacturing
• Retail Key Players
• Alphabet (Google Inc.)
• DAQRI
• HTC• Magic Leap, Inc.
• Microsoft Corporation
• Osterhout Design Group
• Samsung Electronics Co., Ltd.
• Sony Scope of the Report The research study analyzes the worldwide Augmented Reality and computer game industry from 360-degree analysis of the market thoroughly delivering insights into the marketplace for better business decisions, considering multiple aspects a number of which are listed below as: Recent Developments o Market Overview and growth analysis Import and Export Overview Volume Analysis Current Market Trends and Future Outlook Market Opportunistic and Attractive Investment Segment Geographic Coverage o North America Market Size and/or Volume Latin America Market Size and/or Volume Europe Market Size and/or Volume Asia-Pacific Market Size and/or Volume remainder of the planet Market Size and/or Volume Key Questions Answered by Augmented Reality and computer game Market Report
1. What was the Augmented Reality and computer game Market size in 2019 and 2020; what are the estimated growth trends and market forecast (2021-2027).
2. what is going to be the CAGR of the Augmented Reality and computer game Market during the forecast period (2021-2027)?
3. Which segments (product type/applications/end-user) were most engaging for investments in 2021? How these segments are expected to grow during the forecast period (2021-2027).
4. Which manufacturer/vendor/players within the Augmented Reality and computer game Market was the market leader in 2020?
5. Overview on the prevailing product portfolio, products within the pipeline, and strategic initiatives taken by key vendors within the market. The report covers the subsequent objectives:
• Proliferation and maturation of trade the worldwide Augmented Reality and computer game market.
• The market share of the worldwide Augmented Reality and computer game market, supply and demand ratio, growth revenue, supply chain analysis, and business overview.
• Current and future market trends that are influencing the expansion opportunities and rate of growth of the worldwide Augmented Reality and computer game market.
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Facebook And AT&T team For Augmented Reality Experiences
AT&T and Facebook Reality Labs are joining forces to figure on "collaborative video calling" also as augmented reality experiences in Facebook’s apps. They're using Spark AR, a platform from Facebook that powers AR experiences across devices and therefore the company's apps. Their first AR collaboration may be a promo for Space Jam: a replacement Legacy. Using your phone, you'll bring Lola Bunny, Daffy Duck and Tweety into your space via an internet site , AT&T's Instagram profile or Facebook. you'll use the front or rear camera to require an image with them or create a video with a custom intro from Bugs Bunny. AT&T says its 5G network can boost the "performance and reliability for every AR experience," with the assistance of more vivid graphics and shorter load times. The Facebook partnership is one among a slew of 5G collaborations that AT&T will discuss at an occasion on Wednesday. The provider has partnered with Boingo to bring 5G+ (aka millimeter wave 5G) to airports across the US, including John F. Kennedy, LaGuardia, Chicago O’Hare, l. a. Airport and Denver International Airport. They decide to roll out 5G+ in seven airports this year and 25 by the top of 2022 with the aim of reducing network congestion. AT&T, which suggests you would possibly use the network to quickly download a bunch of television program episodes right before a flight, has already switched on 5G at Tampa International Airport. © Justin Sullivan via Getty Images SAN RAFAEL, CALIFORNIA - MAY 17: a symbol is posted ahead of an AT&T retails store on May 17, 2021 in San Rafael, California. AT&T, the world’s largest telecommunications company, announced a affect Discovery, Inc. which can bear AT&T's WarnerMedia and be combined with Discovery to make a replacement standalone media company. (Photo by Justin Sullivan/Getty Images) AT&T has also teamed up with an app called Bookful for 5G-powered AR reading experiences with characters from kids' books leaping out of the screen. additionally , it's working with Warner Bros., Ericsson, Qualcomm, Dreamscape and Wevr on a proof-of-concept Harry Potter computer game experience called Chaos at Hogwarts.
Military Kicks Off Deployment Of 5G Testbeds For Augmented And computer game
New 5G testbeds designed for military experiments with augmented reality and virtual reality—or AR and VR—training applications are starting to be deployed by Samsung and GBL Systems Corporation at U.S. Army bases. Officials from both companies briefed Nextgov via email on this in-the-works exploration of next-generation connection capabilities and enabled devices, which marks one piece of the recently unveiled Pentagon-led initiative to award $600 million in contracts to check 5G. “The system was pre-assembled in Samsung’s Dallas facility in May and June for a few initial verification testing,” GBL Systems CEO Jim Buscemi explained Tuesday. “The testbeds are going to be across three locations.” This platform to undertake out emerging technologies stems from an attempt launched by the Department of Defense last October. Through it, multiple Pentagon components are working with industry to trial out 5G for smart warehouses, AR and VR, and more at installations spanning multiple military bases. GBL and Samsung were contracted to support one among the most important projects among those selected. DOD’s release at the time noted that their testbeds would “utilize mid-band spectrum to supply high capacity, low latency coverage” for an attempt centered around Joint Base Lewis-McChord, Washington. the primary deployment of the testbeds unfolded during a Florida-based U.S. Army lab at the top of June, Buscemi confirmed. “We expect to possess it ready for USG testing by August,” he said. “Then we'll add testing within the field at U.S. Army training bases early next year.” Samsung is providing devices and a few of its products to enable the private network, including Galaxy 5G mobile units and a cloud-native 5G standalone core. Simultaneously, GBL is delivering testbed prototype creation and technology integration, also as working to make sure alignment with DOD’s complex requirements. the businesses are collectively offering system integration. “The AR/VR Goggles are government-furnished equipment and driven by various mobile devices, including Samsung Galaxy 5G devices,” Samsung Networks Division Head of selling and 5G Business Development Derek Johnston said. VR places a physical presence in virtual worlds, while AR merges the important world with virtual objects or assets. Both are among the earliest use cases to explore the benefits that 5G capabilities offers . Johnston noted that their ability to “deliver immersive training—and provide enhanced situational awareness or critical real-time data—has already been proven in commercial markets, like field operations.” Via this testing process, DOD will work with the businesses to demonstrate and verify a secure and scalable 5G network that’s explicitly intended for AR- and VR-based mission planning and training. Officials hope to pave the way for tech-boosted, simulated scenarios which will improve the performance of military personnel equipped with the 5G-enabled equipment. Army trainees who pilot a number of the anticipated technology down the road will see “enhanced digital imagery overlaid on their view of the live environment, providing real-time information” of their surroundings, consistent with Buscemi. By viewing simulated combat entities through the goggles, soldiers could ideally gain more realistic learning experience. “This 5G testing and experimentation will strengthen the nation’s warfighting capabilities, also as U.S. Economic competitiveness during this critical field,” Buscemi said.
2 Comments
Nice post
ReplyDeletenice... virtual magician
ReplyDeleteRegards
Faisal Hassan